SWAP

SWAP

Sitting volleyball to improve the health and foster the social well-being of children and youth with physical-motor disabilities SWAP is an Erasmus+ Sport project (2026–2027) that promotes sitting volleyball as a tool to improve physical health, social wellbeing, and inclusion for children and young people with physical-motor disabilities. The SWAP Erasmus+ Sport project brings together […]

PowerUP

PowerUP

Power up digital citizens: children designing video games to tackle online risks PowerUP is a CERV (Citizens, Equality, Rights and Values) project (2026–2028) that empowers children to become safer, more aware, and more active digital citizens through video game creation. The PowerUP CERV project brings together six European partner organisations from Portugal, Belgium, Greece, Poland, […]

ATLAS

ATLAS

Assisting Teaching and Learning with AI-based Solutions ATLAS is an Erasmus+ project (2025–2028) that explores how Generative AI can be effectively and responsibly integrated into Higher Education. The ATLAS Erasmus+ project brings together 10 partners and 14 associated partners across 12 countries to develop practical frameworks, training resources, and guidelines for universities. This project is […]

SAFEBOT

SAFEBOT

SAFEBOT – Supporting Adolescents’ Feelings & Emotions through a chatBOT for a Whole-school Approach to Students’ Emotional Education and Well-being SAFEBOT is an Erasmus+ project (2025–2027) focused on emotional education and mental well-being in schools. The SAFEBOT Erasmus+ partnership combines innovative teaching methods, a student-friendly chatbot, and a whole-school approach to make emotional support a […]

DystoLARP

DystoLARP

DystoLARP is an Erasmus+ project (2025–2027) that uses Live Action Role-Playing — known as LARP — to teach young people about democracy, EU values, and active citizenship. The DystoLARP Erasmus+ partnership is coordinated by Stowarzyszenie Liveform in Poland, with partners from Slovenia, Bulgaria, Sweden, Belgium, and Italy. What is LARP, and why does it work? […]

EU Video Games

EU Video Games

EU Video Games is an Erasmus+ project (2024–2026) about using video games to teach young people about democracy, EU values, and active citizenship. No coding skills needed. The EU Video Games Erasmus+ partnership is coordinated by AHE University in Poland, with partners from Italy, Belgium, and Lithuania. Why video games? Democracy and EU citizenship are […]

SustEduFuture+

SustEduFuture+

Transformative Pedagogy for Sustainability Education, Digital Innovation, and Future Competences SustEduFuture+ is an Erasmus+ project running from 2025 to 2027, coordinated by Euphoria Net from Rome. It brings together schools, a university, and innovation companies from seven European countries to change how sustainability is taught in classrooms. Most teachers across Europe want to address sustainability, […]

Roots Tourism EU

Foster Competencies on Roots Tourism in VET Schools to Promote Sustainable Tourism and Destinations in Europe Roots Tourism EU is an Erasmus+ project (2025–2027) focused on bringing a new type of tourism into vocational education. The Roots Tourism EU Erasmus+ partnership works on roots tourism — also known as diaspora or ancestry tourism — the […]

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