Progetti EU

Tutti i progetti promossi da Euphoria, sia a livello nazionale che europeo, sono pensati per scuole, insegnanti, bambini, giovani e chiunque abbia un interesse per la propria crescita e sviluppo personale. Sono risorse liberamente accessibili online, in italiano e in inglese. Tutte le attività svolte che coinvolgono bambini (chiunque abbia meno di 18 anni) sono regolate dalla nostra Politica di Protezione dell’Infanzia e dal nostro Codice di Condotta.


All projects promoted by Euphoria, both at national and European level, are designed for schools, teachers, children, young people, and anyone interested in their own personal growth and development. These are resources freely accessible online, in both Italian and English. All activities involving children (anyone under the age of 18) are governed by our Children Protection Policy and our Code of Conduct.

Sitting volleyball to improve the health and foster the social well-being of children and youth with physical-motor disabilities SWAP is an Erasmus+ Sport project (2026–2027) that promotes sitting volleyball as a tool to improve physical health, social wellbeing, and inclusion…

Power up digital citizens: children designing video games to tackle online risks PowerUP is a CERV (Citizens, Equality, Rights and Values) project (2026–2028) that empowers children to become safer, more aware, and more active digital citizens through video game creation.…

Assisting Teaching and Learning with AI-based Solutions ATLAS is an Erasmus+ project (2025–2028) that explores how Generative AI can be effectively and responsibly integrated into Higher Education. The ATLAS Erasmus+ project brings together 10 partners and 14 associated partners across…

SAFEBOT – Supporting Adolescents’ Feelings & Emotions through a chatBOT for a Whole-school Approach to Students’ Emotional Education and Well-being SAFEBOT is an Erasmus+ project (2025–2027) focused on emotional education and mental well-being in schools. The SAFEBOT Erasmus+ partnership combines…

DystoLARP is an Erasmus+ project (2025–2027) that uses Live Action Role-Playing — known as LARP — to teach young people about democracy, EU values, and active citizenship. The DystoLARP Erasmus+ partnership is coordinated by Stowarzyszenie Liveform in Poland, with partners…

EU Video Games is an Erasmus+ project (2024–2026) about using video games to teach young people about democracy, EU values, and active citizenship. No coding skills needed. The EU Video Games Erasmus+ partnership is coordinated by AHE University in Poland,…

Transformative Pedagogy for Sustainability Education, Digital Innovation, and Future Competences SustEduFuture+ is an Erasmus+ project running from 2025 to 2027, coordinated by Euphoria Net from Rome. It brings together schools, a university, and innovation companies from seven European countries to…

Foster Competencies on Roots Tourism in VET Schools to Promote Sustainable Tourism and Destinations in Europe Roots Tourism EU is an Erasmus+ project (2025–2027) focused on bringing a new type of tourism into vocational education. The Roots Tourism EU Erasmus+…

Interesting for you if you are looking for resources on how to reduce the impact of digital on the environment,especially for trainers, pedagogical engineers, ITC managers and training centers. Resources created:– A Booklet of 50 EU Sustainable IT Best Practices–…

Interesting for you if you are looking for resources on how to involve children with visual impairments in sports activities, especially for physical education teachers, sports coaches, and trainers. Resources created:– A Booklet on Best Practices to Involve Children With…

Interesting if you want to develop interactive second language learning content for preschool and primary school by integrating environmental education in the second language learning process.  Resources to be created:– The Eco-Lingua Kids E-Book– The Eco-Lingua Kids E-Library– An Online…

Interesting for you if you are looking for resources on how to approach and teach STEM in a gender-inclusive way, especially for teachers of low-secondary schools. Resources to be created:– An EU pedagogical framework on equality in STEM at school–…

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