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Interesting for you if you are looking for resources on digital entrepreneurship, especially for young people to help them become digital entrepreneurs. 

Resources created:
– A Simulation Game for Digital Entrepreneurship
Digital Entrepreneurship Guidelines

Project sheet 

GameON is a 2-years project coordinated by the Spanish Valencia Innohub that aims to help young people overcome unemployment.

Thanks to the Erasmus Plus funding, in the following 2 years, 6 partners from 4 countries (Greece, Italy, Spain, and Poland) will develop educational games and tool-kits to support youth and their educators in developing entrepreneurial skills and mindset.

Due to the COVID-19 crisis, the young people of the EU are one of the categories at higher risk of unemployment, and many times, they do not believe entrepreneurship could be a path they can take, because of the many obstacles to starting a business.

GameON will teach them how to become entrepreneurs, focusing on the digital sector, an area where young people have a competitive advantage, being born in a digital environment.

Project objectives

Our objectives are to create digital entrepreneurship guidelines and tools as supportive didactic material for teachers, youth associations and job centres, and develop an innovative and practical training program in form of a Simulation Game for mastering digital entrepreneurship.

Available results

– A Simulation Game for Digital Entrepreneurship, fully interactive and focused on promoting entrepreneurship and digital business that offers 4 different scenarios ready to use by young people, with three different levels of complexity each (Entrepreneurial Mindset; Innovation and Entrepreneurship; Business Models, Business Canvas, Business Model You for Digital Entrepreneurs; Digital Marketing).

–  Digital Entrepreneurship Guidelines: a set of guidelines that aim to provide users with relevant information and explanations of all the concepts and tools necessary to become digital entrepreneurs. All the contents included in the guidelines are illustrated through real-life examples and case studies, to show users how the concepts introduced are active daily for digital entrepreneurs.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Project code: 2021-1-ES02-KA220-YOU-000028541

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